I in particular enjoyed this mechanic, the various ring bearer’s kept games flowing allowing players to chip in damage, filter their card draws, and ultimately end games. Your ring bearer becomes more powerful the more you are tempted. So, what does Tales of Middle-earth do with its IP? How does Tales of Middle-earth emulate the classic fantasy known to so many? To begin with, Tales of Middle-earth’s unique set mechanic is “the Ring tempts you,” whenever this happens (if able) you name a creature your ring bearer. So, I gathered some friends both veterans and newbies, to play limited and here’s what we discovered during our time in Middle-earth. I hoped Wizards of the Coast would be able to create something for all kinds of Magic: The Gathering players. The Lord of the Rings is recognized by so many as a cornerstone of fantasy adventure and Tales of Middle-earth has a tough job to balance nostalgia while still being a functional Magic: The Gathering set. While Tales of Middle-earth likely won’t make huge changes to long established formats it does interesting things that may spice up the game. (That full name sure is a mouthful.) Wizards of the Coast’s first Universes Beyond full draft set will drop into the Magic landscape with Modern format legality. Well, here we are, Magic: The Gathering Universes Beyond Lord of the Rings: Tales of Middle-earth has arrived.
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